吳易恩[串列list](元組tuple){集合set}{字典:dict}
bro code python snake game
448
449<1>
截圖
程式碼
from tkinter import *import randomGAME_WIDTH,GAME_HEIGHT = 1000, 800SPEED = 200 #時間單位千分之一SPACE_SIZE, BODY_PARTS= 50, 3 #左邊變數 assigning value一次改全部 ctrl shift LCOLOR = ["red","orange","yellow","green","blue","indigo", "purple","pink"]#0123456FOOD_COLOR = "white"BACKGROUND_COLOR = "black"class Snake: #類別Snake類別1 Snake def __init__(self): self.body_size = BODY_PARTS self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: i = random.randint(0,6) #產生整數亂數0到6 square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=COLOR[i], tag="snake", width=20,outline='blue') self.squares.append(square)class Food: #類別Food 類別2 Food def __init__(self): x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE self.coordinates = [x, y] i = random.randint(0,7) canvas.create_oval(x,y, x+SPACE_SIZE, y+SPACE_SIZE, fill=FOOD_COLOR, tag="food")def next_turn(snake, food): #函數def nex_turn四個 x, y = snake.coordinates[0] if direction == "up": y -= SPACE_SIZE elif direction == "down": y += SPACE_SIZE elif direction == "left": x -= SPACE_SIZE elif direction == "right": x += SPACE_SIZE snake.coordinates.insert(0, (x, y)) i = random.randint(0,6) square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=COLOR[i]) snake.squares.insert(0, square) if x == food.coordinates[0] and y == food.coordinates[1]: global score #globe地球儀,全域變數 score += 1 label.config(text="湊撒姣分數:{}".format(score)) canvas.delete("food") food = Food() else: del snake.coordinates[-1] canvas.delete(snake.squares[-1])#倒數第一個 del snake.squares[-1] if check_collisions(snake): game_over() else: window.after(SPEED, next_turn, snake, food)def change_direction(new_direction): global direction if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_directiondef check_collisions(snake): #collide函數3 collisions 碰撞 x, y = snake.coordinates[0] if x < 0 or x >= GAME_WIDTH: return True elif y < 0 or y >= GAME_HEIGHT: return True for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True return Falsedef game_over(): #函數4 canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas',100), text="湊撒姣玩了", fill="white", tag="gameover")window = Tk()window.title("湊撒姣Snake game貪吃")window.resizable(False, False)score = 0direction = 'down'label = Label(window, text="湊撒姣分數:{}".format(score), font=('consolas', 40))label.pack()canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)canvas.pack()window.update()window_width = window.winfo_width()window_height = window.winfo_height()screen_width = window.winfo_screenwidth()screen_height = window.winfo_screenheight()x = int((screen_width/2) - (window_width/2))y = int((screen_height/2) - (window_height/2))window.geometry(f"{window_width}x{window_height}+{x}+{y}")window.bind('<Left>', lambda event: change_direction('left')) #<按下鍵盤>window.bind('<Right>', lambda event: change_direction('right'))window.bind('<Up>', lambda event: change_direction('up'))window.bind('<Down>', lambda event: change_direction('down'))snake = Snake()food = Food()next_turn(snake, food)thislist=["劉任昌","蘋", "蕉", "桃","串列[]","元組()","集合{}"]for i in range(-3, 3): print(i, thislist[i])window.mainloop()1>
from tkinter import *
import random
GAME_WIDTH,GAME_HEIGHT = 1000, 800
SPEED = 200 #時間單位千分之一
SPACE_SIZE, BODY_PARTS= 50, 3 #左邊變數 assigning value一次改全部 ctrl shift L
COLOR = ["red","orange","yellow","green","blue","indigo", "purple","pink"]#0123456
FOOD_COLOR = "white"
BACKGROUND_COLOR = "black"
class Snake: #類別Snake類別1 Snake
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
i = random.randint(0,6) #產生整數亂數0到6
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=COLOR[i], tag="snake", width=20,outline='blue')
self.squares.append(square)
class Food: #類別Food 類別2 Food
def __init__(self):
x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
i = random.randint(0,7)
canvas.create_oval(x,y, x+SPACE_SIZE, y+SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake, food): #函數def nex_turn四個
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
i = random.randint(0,6)
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=COLOR[i])
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score #globe地球儀,全域變數
score += 1
label.config(text="湊撒姣分數:{}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])#倒數第一個
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
def check_collisions(snake): #collide函數3 collisions 碰撞
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over(): #函數4
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
font=('consolas',100), text="湊撒姣玩了", fill="white", tag="gameover")
window = Tk()
window.title("湊撒姣Snake game貪吃")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window, text="湊撒姣分數:{}".format(score), font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left')) #<按下鍵盤>
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
thislist=["劉任昌","蘋", "蕉", "桃","串列[]","元組()","集合{}"]
for i in range(-3, 3):
print(i, thislist[i])
window.mainloop()
留言
張貼留言